local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 144002084
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 84001
L3_1.monster_id = 21011001
L4_1 = {}
L4_1.x = 228.647
L4_1.y = 205.621
L4_1.z = -509.643
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 79.96
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L3_1.pose_id = 32
L3_1.area_id = 101
L4_1 = {}
L4_1.config_id = 84003
L4_1.monster_id = 21030301
L5_1 = {}
L5_1.x = 227.354
L5_1.y = 202.195
L5_1.z = -498.529
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 270.17
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161"
L4_1.pose_id = 9012
L4_1.area_id = 101
L5_1 = {}
L5_1.config_id = 84004
L5_1.monster_id = 21020201
L6_1 = {}
L6_1.x = 223.89
L6_1.y = 202.243
L6_1.z = -501.6
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 14.78
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L5_1.pose_id = 401
L5_1.area_id = 101
L6_1 = {}
L6_1.config_id = 84005
L6_1.monster_id = 21010101
L7_1 = {}
L7_1.x = 223.535
L7_1.y = 202.207
L7_1.z = -496.512
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 154.51
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L6_1.pose_id = 9012
L6_1.area_id = 101
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 84002
L3_1.gadget_id = 70300086
L4_1 = {}
L4_1.x = 224.788
L4_1.y = 202.263
L4_1.z = -498.576
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 101
L2_1[1] = L3_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
